Distant gunshots and explosions Sound Effects Library
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Library Overview & Details
This specialized sound effects collection delivers the expansive, rolling reverberation of far-off ballistic impacts and heavy explosive detonations. Engineered specifically for film post-production, tactical video games and immersive soundscapes, this library captures the acoustic behavior of high-caliber firepower and explosive shockwaves as they travel across open terrain, hills, and urban valleys. Removing the overwhelming, near-field transients of close-up gunfire, it focuses entirely on realistic atmospheric reflections, subsonic bass thumps, long decay tails, and ambient environmental rumble.
Whether you are designing background combat ambience for a war drama, layering cinematic distant artillery support or adding depth and scale to action game mix environments, this collection provides an essential set of long-range acoustic perspectives.
Atmospheric & Terrain Reverb Tails: Captures the complex acoustic signature of distant shockwaves rolling through open valleys, forested lines and structural clearings, providing authentic spatial cues and realistic environmental reflections.
Ultra-Low-Noise Omni Capture: Recorded using FEL Clippy XLR EM272 omnidirectional microphones, known for their exceptionally low self-noise floor, flat frequency response, and vast dynamic range. Captured at 192 kHz / 32-bit float to isolate faint, trailing tail dynamics without introducing pre-amp hiss.
Technical Specifications
Audio Quality: 32-bit / 192 kHz (Lossless high-definition WAV masters optimized for pitching, dynamic stretching, and cinematic mixing)
Workflow: Fully UCS compliant (Universal Category System)
Microphones: FEL Clippy XLR EM272
Recorders: Sound Devices MixPre-6 II
Content: 40 WAV files (Isolated distant rifle reports, heavy artillery thuds, long-range explosive detonations, rolling terrain reverberations and environmental decay tails).
Individual sound effects can be purchased for €2 each or you can purchase the entire library for €30.
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Included Tracklist (40 Audio Files)
UCS (Universal Category System) compliant metadata embedded in each master WAV file
Technical Specifications & Licensing FAQ
What audio formats and specifications are included in the Distant gunshots and explosions library?
The Distant gunshots and explosions library delivers broadcast-ready, master-edited 24-bit / 32-bit float Broadcast Wave Format (BWF) files recorded at high-resolution (up to 192 kHz). All audio files contain embedded iXML metadata and standardized category tags.
Is this sound effects library UCS (Universal Category System) compliant?
Yes, 100%. Every audio file follows strict Universal Category System (UCS) naming conventions (Category-SubCategory-Vendor-Project-Description) with embedded keywords, ensuring instant searchability and categorization in Soundminer, BaseHead, Soundly and Reaper.
Can I use Distant gunshots and explosions sound effects in commercial video games and films?
Yes. Your purchase includes a worldwide, perpetual 100% royalty-free commercial synchronization license for video games (Unreal Engine, Unity, Godot), feature films, television, commercials and streaming media without recurring royalty payments. Refer to our End-User License Agreement (EULA) for full terms (AI/ML training is restricted without written consent).
What recording perspectives and techniques were used for Distant gunshots and explosions?
Recorded in controlled acoustic environments utilizing high-sensitivity condenser and contact microphones to capture subtle mechanical textures, clicks, resonance and tactile details.